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Access to advanced units and abilities may be temporarily blocked if the required structures are destroyed, or if they are not being provided with adequate power by the supporting " power plant" structures. Virtually every type of structure in the game acts as a tech tree node, and additional units, structures and faction-specific abilities will become available as new structures are built and placed. Unit effectiveness against opponents follows the rock-paper-scissors principle found in most real-time strategy games. Units can be classified into infantry, vehicles and aircraft, each with their own subdivisions (against infantry, vehicles, aircraft, structures and combinations thereof). However, they are adjusted to fit each faction's theme and have somewhat varying properties. These stores of tiberium (and credits) can be stolen if a player captures the refinery or silo.Īll three factions have structures and units with similar functions at their disposal. Tiberium itself requires storage space in the form of refineries and, in the case of excess when playing as the Global Defense Initiative or Brotherhood of Nod factions, "storage silo" structures. This in turn will convert the Tiberium crystals into usable resources, expressed as credits. Tiberium, the game's sole resource (except for the optional " Tiberium Spikes" and occasional "money crates"), is acquired by specialized "harvester" units which bring their cargo to a "refinery" structure. When a construction yard, drone platform, crane or foundry has finished building a new structure, the player can select a spot near to a pre-existing structure in order to place it, where the prefabricated building will then rapidly unfold in a distinctive manner. All available structures of the faction chosen by the player are constructed on-site at so-called " construction yard" or "drone platform" buildings - which typically begin as large-sized vehicles or aircraft capable of deploying themselves into the aforementioned construction yards or drone platforms - or alternatively at the supporting "crane" and "foundry" structures. Tiberium Wars gameplay typically requires the player to construct a base and acquire resources, in order to fund the ongoing production of various types of forces with which to assault and conquer the opponent's base. The development of Kane's Wrath was mostly done by BreakAway Games under supervision from EA Los Angeles.
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The game was expanded in February 2008 with Command & Conquer 3: Kane's Wrath expansion pack on the Windows and Xbox 360 platforms. Like Tiberian Sun: Firestorm and the Generals universe games, every mission in the singleplayer campaign is canon, occurring simultaneously and forming one connected storyline. With the odds tipped in the Brotherhood's favour this time, GDI field commanders rally their troops and begin to combat Nod's second re-emergence, trying to restore lost hope. The Brotherhood of Nod launches a worldwide offensive against the Global Defense Initiative, abruptly ending seventeen years of silence and crippling GDI forces everywhere. Tiberium Wars takes place in the year 2047, at the advent of and during the Third Tiberium War.
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The direct sequel to the 1999 Command & Conquer: Tiberian Sun and its Firestorm expansion pack by Westwood Studios, Tiberium Wars returns the Command & Conquer series to its roots in the Tiberium story arc of the franchise, once again featuring the factions of the Global Defense Initiative and the Brotherhood of Nod, and also introducing a previously hinted extraterrestrial faction known as the Scrin.
#Command and conquer tiberium wars original iso download mac os x
Inscribe your place in history with the blood of GDI.Ĭommand & Conquer 3: Tiberium Wars is a real-time strategy video game developed by Electronic Arts Los Angeles for the Windows, Mac OS X and Xbox 360 platforms, and was released internationally in March 2007.
